Project 02

Visual System Design

Bitget

A visual language for a global financial platform — built on metal, basalt and a single charge of light, then localized for the Taiwan market.

DisciplineVisual System, Art Direction, 3D
ClientBitget — Taiwan market
Year2025
DeliverablesMaterial system, key visuals, localized iconography, campaign series
Bitget — material discs in metal, glass, basalt and luminescent cyan floating on black

The system

Black, metal, and one charge of light.

Bitget operates across products, campaigns and dozens of markets — so the identity had to be a system, not a set of layouts. The answer was material: a deep basalt black as the ground, brushed and polished metal as the body, and a single electric cyan reserved for the moment that matters.

Every key visual is composed from the same three substances. The restraint is the point — recognisable in a fraction of a second, whether it carries a trading tournament or a seasonal greeting.

Material system — three substances

Bitget — material spheres: glass, basalt, brushed and polished metal, and luminescent cyan in matte and gloss finishes
MetalPrimary body50%
BasaltEnvironment40%
LuminescenceAccent only10%

Palette

Brand#00F0FF
Cyan 01#1CD8E9
Cyan 02#00B7D4
MetalBrushed / Polished
Basalt#1A1C1F
Ground#08090A

Object language

Precision, rendered.

Recurring motifs — the target, the radar sweep, the dart on the mark — translate the platform’s core promise into objects you can almost hold. Glass and machined metal, lit once.

Bitget — target and dart object on dark and light grounds, with detail levels and wireframe construction
  1. L1

    Full render

    Hero key visuals, campaign covers, web banners, event and stage graphics — anywhere the object is large and has room to breathe. Every material, reflection and chromatic edge fully resolved.

  2. L2

    Reduced object

    Feature cards, product lists, social thumbnails, in-app modules. The object stays recognisable but sheds environment and fine detail so it holds up at mid size beside text.

  3. L3

    Wireframe symbol

    Icons, buttons, loaders and UI micro-elements. Stripped to the core geometry — concentric rings and a single mark — so it reads cleanly at the smallest sizes and can go mono or line-only.

Each level works on either ground: dark is the brand default for digital and night surfaces, where the single charge of light carries; light is for print, partner media and formal contexts — metal turns to polished silver while cyan stays the only colour.

One system,
every market.

Bitget · Visual System

Localization — Taiwan · Elements

Tech surface, local soul.

For the Taiwan market the material language meets local symbols — each a piece of everyday culture rebuilt in the brand’s own substances. Four objects anchor the set: the ocean, the mountain, the temple’s sacred moon blocks, and a steamer of soup dumplings.

  1. Bitget Taiwan — a cresting glass ocean wave with two metal Ethereum tokens

    Ocean

    A glass wave caught mid-crest — the island surrounded by sea, momentum and a rising market in one form.

  2. Bitget Taiwan — a faceted crystal mountain peak with metal tokens

    Mountain

    A cut-crystal peak for the high ranges that run the island’s spine — solidity, the long climb, the summit.

  3. Bitget Taiwan — a pair of glass jiaobei moon blocks with a metal token

    Moon blocks 筊杯

    The temple’s divination blocks — a wink at fortune and the call of the market, deeply familiar locally.

  4. Bitget Taiwan — a glass steamer of soup dumplings with a metal Tether token

    Dumplings 小籠包

    A steamer of xiaolongbao rendered in glass — the most-loved taste of Taiwan, paired with USDT.

One construction rule holds every motif together: the cultural object is always glass, the coin always metal, lit once on basalt. Culture reads as part of the system — not a sticker on top of it.

Application — social feed

From system to feed.

In market the same parts assemble into live promotions. Each post keeps the rules — basalt ground, one rendered hero, cyan held for the single live accent, Traditional Chinese set in a strong sans so the offer lands in a scroll.

  1. Bitget Taiwan post — World Baseball Classic prediction event with a glass baseball trophy
    EventWorld Baseball Classic — predict & share 15,000 USDT
  2. Bitget Taiwan post — share your Bitget review to win BGB and merch, with glass moon blocks
    CommunityShare your Bitget review — win BGB & merch
  3. Bitget Taiwan post — Qingming festival greeting
    GreetingQingming 清明 — a seasonal note to the community

Campaign series

Heroes Cup — four seasons of one idea.

The same tournament, four seasons running. Each key visual was redrawn from the ground up — flat heraldic mascots giving way to fully rendered glass bulls — yet the rules never moved: basalt ground, one charge of cyan, the wordmark locked. The result reads as one escalating story rather than four separate posters.

  1. S1Season 01
    Heroes Cup S1 — flat orange and cyan heraldic bull mascots facing off above the Heroes Cup wordmark

    Two-colour duel

    Flat vector mascots — orange against cyan — set the rivalry. Emblem-led, logo forward, the system in its boldest, simplest form.

  2. S2Season 02
    Heroes Cup S2 — single dominant cyan bull with a ghosted grey rival behind, added depth and gradients

    One brand colour

    Orange retires. A single cyan champion steps forward with the rival ghosted behind — gradients and depth replacing flat fill.

  3. S3Season 03
    Heroes Cup S3 — fully rendered 3D glass bulls in black with a cyan typographic S3 woven into the artwork

    Into three dimensions

    The leap to rendered glass. Black-on-black sculpture, cyan as the only charge, and the season number woven into the art.

  4. S4Season 04
    Heroes Cup S4 — two full-body glass bulls clashing, headline-led cinematic layout

    Full clash, cinematic

    Two full-body glass bulls collide. Headline-led and editorial — the duel from S1 returns, now rendered at full force.

Across every season the constants do the work: basalt ground, a single cyan accent, and the locked Heroes Cup wordmark. Everything else — dimensionality, cast, composition — is free to escalate, which is what lets four years of artwork still read as one campaign.